
RubyShark

Responsibilities:
Blockout an FPS level inspired by “Titanfall 2”’s wall running and crane puzzles.
Coordinate with other Level Designers to balance puzzle, platforming and combat beats.
Communicate with the art department to help keep a consistent visual style.
Test new gameplay mechanics and report any bugs or other issues with the team lead.
Level Beat 1: The player ziplines into an abandoned construction site overlooking the main bridge. The player must find their way upwards to combat the robots and destroy their factory.