Final Thoughts
Long Way Home was a fantastic test of the new skills and techniques I learned during my time attending CGMA’s “Level Design for Games” course. This two week project really gave me the opportunity to not only try something new, but also push the boundaries of new techniques and scope within such a small time frame.
My primary focus for the project was to explore a topic that not only intrigued me, but to really push what I’ve learned into a detailed, narrative blockout. My goal for this project was to adhere to the set constraints I set for myself and to create something that, in theory, could become something more in the future. During this project I achieved not only focusing on kitbashing and utilizing simple geometric shapes to create a cohesive look and scale, but I was also able to script a simple, yet effective detection system.
Overall, this project really showed that I was able to create something from a primitive concept, into a more finalized version of my blockout that could be the foundation for an actualized game inspired by The Last of Us. I truly have learned so much while working on this project and would love to work on something like this again in the future. Thank you for reading.