GameDev SG
Gobbo’s Gambit is a third-person stealth/action game where Gobbo must escape a labyrinth guarded by skeleton warriors.
Responsibilities:
Created 4 complete levels in Unreal Engine 5 for a third person stealth and action game.
Worked with a team of designers and engineers to prototype all puzzles.
Placed all art assets and the majority of props in all levels.
Led the level design process and gave constructive criticism for a team of 4 designers.
Refined enemy placements, patrol patterns and documented any bugs that appeared.
Coordinated and actively participated in weekly Agile group meetings.